Geran

Geran is a tortle paladin and a member of The Science Team.

Appearance
Geran is a large tortle, coming 6'5" tall and weighing over 600 lbs. He is an inhabitant of the desert, a subspecies of the tortle race. He is characterized by his overly large rounded tan shell with circular patterns. His limbs barely extend out from the shell itself. Due to the sheer size of his shell, he can fit quite a few belongings inside it along with himself when he recedes into it. His skin is a light sandy tan.

For the most part, Geran does not wear clothes. His shell does most of the covering and any private parts don't show due to the massive size of the shell. However, Geran does have a belt that is clipped onto his shell which he uses to carry any belongings. He has a small notch on the side of his shell which he uses to carry his shield. Geran carries his sword, the Everlight, on his left hip.

Personality
He is a righteous man with a passion to purge darkness and evil, though his intentions and reasons have yet to be revealed to the party. Generally he is a calm person and a slow talker, though when trouble arises or Geran hold interest in the topic his speech would speed up. It appears he really only cares for purging evil, and seems to have no interest otherwise.

Background
Rosalie, Matt, and Alex met Geran in Black Maw when they were called by King Hillingham to discuss their experiences with Nikola von Heinrich. He was found in a blacksmith's shop purchasing a shield.

Geran has been shown to be frustrated whenever something related to The Obsidian Mystic occurs, even more so when Black Moth Matt talked to him in the forest and learned he has had an experience with her before.

Carrying

 * Cloak of the Sand Dweller
 * Couple Ring of Protection
 * Everlight
 * Mana Ring

Abilities
Geran is a large and strong tortle with great combat prowess. He is currently a level 5 paladin.

Tortle Abilities

 * Claws
 * Hold Breath
 * Natural Armor
 * Nomad
 * Shell Defense
 * Survival Instinct

Feats

 * Sentinel



Class Features

 * Divine Health
 * Divine Sense
 * Divine Smite
 * Fighting Style (Defense)
 * Lay on Hands (25 points)
 * Sacred Oath: Oath of the Ancients
 * Channel Divinity: Nature's Wrath
 * Channel Divinity: Turn the Faithless
 * Spellcasting (Charisma-based ability)

Paladin Spells
 1st-level 


 * Command
 * Cure Wounds
 * Detect Evil and Good
 * Ensnaring Strike
 * Shield of Faith
 * Speak with Animals
 * Thunderous Smite

2nd-level


 * Misty Step
 * Zone of Truth
 * Moonbeam